As a developer and virtual creator specializing in Unity and Blender, I build immersive environments, avatars, and experiences for platforms like VRChat and Bigscreen VR. My work blends detailed design with technical optimization, focusing on performance, interactivity, and atmosphere. Below are highlights from my collection of virtual worlds and custom creations —each project reflects my hands-on approach to crafting memorable, performant spaces in VR.
This was my first VRChat world, one where literature's most iconic fantasy characters come alive based on their original book descriptions. Dive into immersive exhibits featuring AI-generated portraits from the universes of Game of Thrones, The Lord of the Rings, and Harry Potter—all envisioned without cinematic influence. Explore interactive elements like the Iron Throne, the Ring of Power, and wield magical wands that cast enchanting particle effects. With features like a video player mirror, this world offers a unique and engaging experience for fans to connect with their favorite characters in an entirely new way.
Technical Features: Unity 2022, particle systems, baked lighting using Bakery, scripted multiplayer networking, custom audio zones, and custom Udon# scripting.
Movie Island World offers an immersive cinematic experience set on a serene tropical island within VRChat. Featuring a grand movie screen with customizable playlists, it provides the perfect venue for shared viewing sessions. The island's ambiance is enhanced by dynamic skyboxes and ambient lighting, creating a relaxing environment for users to enjoy. With comfortable seating and high-quality surround sound, Movie Island World is designed for those seeking both entertainment and a tranquil escape in virtual reality. This world is published to Community Labs but is currently undergoing a face lift.
Technical Features: Unity 2022, particle systems, custom 5.1 Surround Sound setup, scripted multiplayer networking, custom Udon# scripts, and Udon Graph visual scripting.
Welcome to my most ambitious VRChat world to date—a large-scale, evolving tribute to Ready Player One. Spanning seven distinct locations, this immersive environment features custom models, animations, and UdonSharp scripting. Visitors can explore hidden "extra life" coins, drive a DeLorean, or teleport between iconic areas from the film. A full-scale concert stage will serve as a dynamic venue for live events. Still in active development, the world aims to capture the spirit of VR that Ready Player One helped ignite for so many of us.
Technical Features: Unity 2022, particle systems, custom teleportation system, multiple custom models, scripted multiplayer networking, custom Udon# scripts, and Udon Graph visual scripting.
An immersive, narrative-driven experience built for my partner for Valentine's Day 2025, this private VRChat world spans three fully realized environments, each capable of standing on its own.
You begin on a series of circular stone platforms, suspended high above the clouds. Each platform is connected by short stairways and surrounded by glowing sakura trees, crackling pyres, and swirling petals. At the final platform stands a mystical monolith inscribed with glowing runes. Resting at its base, a radiant book waits—clicking it begins the journey to the next world.
The second scene unfolds inside a vast, candlelit cathedral. Stained glass windows cast shifting colors across the stone floor as soft instrumental music plays. At the far end, another glowing book waits behind wrought iron gates. Reaching it triggers the central moment: a synchronized particle animation in which two luminous figures dance to a love song I personally wrote and arranged, with vocals performed by Suno AI.
The song ends, the book disappears through a mysterious gate, through which you follow, leading to the final scene: a reimagined cyberpunk apartment, originally purchased and heavily customized for the occasion. Here, the book returns—now as a physical picture book players can open and flip through, bringing the journey to a personal, interactive close. A video walkthrough of the world and animation is available on my YouTube channel.
As a Unity-based avatar creator, I design high-quality, personalized avatars that reflect the wearer's identity while maintaining strong performance across platforms. Assembled and customized in Blender and Unity, each avatar emphasizes realism, with detailed features that enhance expressiveness and individuality. Both PC avatar versions include over 100 customization options each — from clothing toggles to material swaps—while still featuring optimized Quest-compatible fallback versions.
Ever since I stepped into the virtual space I saw it as an extension of the real world, but when putting on my first avatar it didn't feel quite right. So I set out to make an avatar that felt like me, in my likeness (with some libeerties taken here and there of course). So I did, and here is JB_Scratch. It uses the Blossom Version 3 male base and a 23Mink head. I assembled everything in Blender and setup the avatar from scratch in unity. It has over 100 toggles including a working real-time watch, 2 hyper-realistic beards, material swaps for nearly every piece of clothing shown, and multiple toys and props not shown. I also created a Quest-compatable fallback as well.
As my first avatar for another person, Bria was created for my partner. Created in close consultation this avatar reflects the user's likeness and fit. It uses a modified Zinpia Zinfit base with an Amelia head. It has over 100 toggles including custom-modeled jewelry, multiple outfits, 6 hairstyle options, and material swaps for nearly every piece of clothing shown.
Bigscreen VR has held a special place for me since the pandemic, when it became a way to bridge distance and watch anything with friends—no matter how far apart we were. Inspired by those shared experiences, I began developing custom Bigscreen environments tailored for social viewing. While only one world is currently ready for release, it’s already in active use with friends and has been rigorously optimized to meet Bigscreen’s strict technical standards. More worlds are planned as the platform resumes new creator uploads.
Movie Island World (Bigscreen Edition) is a fully reworked tropical cinema world built for Bigscreen VR, a social viewing app where users watch movies together in virtual theaters. Optimized for performance, the terrain was converted to mesh with a custom collider, and every asset—from vegetation to the shipwreck and tiki bar—was edited in Blender for efficiency. It features two viewing areas: a 60-seat main theater and a smaller lounge around a custom-built firepit with tiki bars and ambient ocean sounds. Hidden gems like scattered treasure and Wilsons (yes, those ones) add playful immersion. Currently used with friends, Movie Island World is ready for public release once Bigscreen reopens its world submission process.